Pacman
I primarily worked on Pacman for the duration of my first semester in my first year of university as part of the 'Fundamentals of Game and Graphical System Development' module. It was my first ever game creation, using my university's S2D engine. I worked on it for about three months.
Identical to the original, you play as Pacman, where you must navigate the map and collect all of the munchies (in my case, doughnuts!) without being caught by the ghosts. My ghosts were made to track Pacman, and in future developments I would like to add advanced pathfinding so they don't travel through the walls like they do now.
Watch gameplay here: