The Two Magneteers

This was a group project made by myself and 8 other people as part of our 'Group Game Development and Work Based Simulation' (Studio Sim) module in level 6. For this project, I was nominated to be Team Leader.

The team consisted of 4 members from the Games Development course and 5 from Games Programming. The Programming team were tasked with creating an engine which the Development team could create a game with. This engine was called 'The Clay Bake Engine'. It was programmed to work like Unity and had the same architecture with GameObjects and Components. It also had a built in Edit Mode which could allow simple click placement of objects.

The game itself is a local multiplayer co-op puzzle game with parkour elements. Each player is equipped with a magnet, one can Pull things and the other can Push. Together they must get through the levels by using switches, pressure plates, gravity flips and more.

My contribution was mainly the fifth and final level. I was the first Developer to design a level, and this influenced the others made throughout the game. I lead the discussions and dealt with conflicts over design choices. I also worked with the Programming team to create player physics-based movement, multiplayer control functionality and animation.

Watch gameplay here of my level:


The full source code and game is public on GitHub, find them here: